Factions
Faction Champions
The Stones of Power
Game Storylines
The Land of Tempor
Feedback


       

Hands of War Everstone Development News

Table of Contents

I. Game Overview and Background.
II. Factions - Who's Fighting Whom?
III. Champions
IV. Classes
    1. Warrior
        i. Paladin Subclass
        ii. Dread Knight Subclass
        iii. Berserker Subclass
        iv. Rogue Subclass
    2. Ranger
        i. Sentinel Subclass
        ii. Deadeye Subclass
        iii. Pathfinder Subclass
        iv. Stalker Subclass
    3. Wizard
        i. Radiant Subclass
        ii. Reaper Subclass
        iii. Psymancer Subclass
        iv. Frost Weaver Subclass

I. Game Overview and Background.

Hands of War: Everstone is a single-player, action/RPG set in the world of Tempor just after the events in Hands of War 3: Champions of Tempor. As in previous Hands of War games, players will select one of three classes (Warrior, Wizard, or Ranger) at the start of the game, and will be thrust into a world in the heat of a civil war. Hands of War Everstone features an engaging storyline complete with twists, surprises, and revelations, three brand new factions and their champions - each with their own stories and motives, and brand new combat mechanics, abilities, and talents that allows for nearly endless customization!

Everstone begins just days after the events in Hands of War 3 concluded. The complete background story including the connecting events from the end of Hands of War 3 can be read here - Hands of War Everstone Intro Story.

II. Factions - Who's Fighting Whom?

There are a total of seven factions in Everstone, divided into three categories. The main conflict takes place between the political factions: The Alliance and The Voidbringers. The secondary conflict takes place between the martial factions: The Blademasters, Warders, Magicians, and The Glorious Legion. The seventh faction – The Keepers of the Red Sand – will be in a category of its own, and will be independent from the conflicts of the other factions. As in previous games, each faction will have its own Champion.

You can read about the factions from the icons below or from this page : Hands of War Factions

The Alliance
vs
The Voidbringers
The Warders
vs
The Blademasters
vs
The Magicians
vs
The Glorious Legion
Keepers of the Red Sand

III. Champions

Faction Champions are integral characters and leaders in each of the factions in Everstone. Below is a list of each of the Faction Champions.

Alliance

Triton Steel
the Guardian of Tempor
Warrior - Paladin
Maris Dae
the Radiant Light
Wizard - Lightweaver
Axl Torin
the Arrow of Justice
Ranger - Sentinel

Voidbringers

Galvanix Soul
the Hand of the Void
Warrior - Dread Knight
Thalix Bain
the Bone Collector
Wizard - Necromancer
Aeri Swift
the Widowmaker
Ranger - Deadeye

Blademasters

Malistar Thorn
the Sword of Blood
Warrior - Berserker

Magicians

Serene Cole
the Arcane Maven
Wizard - Mind Bender

Warders

Aryn Gardius
the Sylvan Spirit
Ranger - Pathfinder

The Glorious Legion

Sakana Bain
the Maiden of Mist
Warrior - Rogue
Gavin Yuri
the Rogue Hydromancer
Wizard - Frost Caller
Averin Daze
the Black Arrow
Ranger - Stalker

Keepers of the Red Sand

Saradyn Red
the Scarlet Tempest

IV. Class Information

At the start of the game, players will select which of the three archetypal classes they would like to play: Warrior, Wizard, Ranger. As they progress through the game, players will gain two subclass specializations specific to the factions with which they choose to align. All classes will start the game with a basic talent tree (unlocked at level 5) and a class-specific set of abilities. New abilities and talent trees will be unlocked when each subclass specialization is chosen. Players will have incredible flexibility regarding the combinations between different specializations.

Warrior Class

All warriors, regardless of their specializations, will utilize the Battle Marks combat mechanic. As the warrior performs certain attacks or abilities, they generate Battle Marks. Other abilities can consume generated Battle Marks to increase their damage or effectiveness. Additionally, all warriors will be able to have one combat stance active at a time. Combat stances provide passive stats, buffs, or abilities.

Below is a chart representing the warrior subclass options along with the archetypal character representing that specialization.


Standard Warrior Abilities

All warriors will be able to learn/train these abilities.

  • Quick Strike - (Starting ability) Strikes an enemy, dealing 35 + weapon damage to your target. Grants 1 Battle Mark. Requires a 1h weapon.
  • Savage Strike - (Starting ability) Strikes an enemy, dealing 60 + weapon damage to your target. Grants 1 Battle Mark. Requires a 2h weapon.
  • Engage - Sprints at an enemy, dealing 25 damage. Charge cannot be used while in combat.
  • Staggering Strike - Consumes all Battle Marks, striking your target for 55 damage for each Battle Mark consumed.
  • Swordstorm - Consumes all Battle Marks, striking your target and all nearby enemies for 30 damage for each Battle Mark consumed.
  • Earth Stance - (Starting ability) Grants all your attacks a 15% chance to stun your target for 2 seconds.
  • Wind Stance - Increase the speed of your auto attack by 20%.

Standard Warrior Talent Tree

All warriors will gain access to this talent tree when they reach level 5.

  1. Relentless Charge - Reduces the cooldown of your Engage ability by [2, 4, 6, 8, 10] seconds.
  2. Precision - Increases your base chance to land a critical strike by [5, 10, 15] %.
  3. Resilience - Increases your base health by [10, 20, 30] %.

  4. Arms Master - Reduces the energy cost of your Quick Strike ability by [25, 50] %.
  5. Long Sword Focus - Increases all damage dealt with 2h swords by [10, 20, 30] %.
  6. Short Sword Focus - Increases all damage dealt with 1h swords by [10, 20, 30] %.

  7. Bolster - Increases your base Strength by [10, 20, 30, 40, 50] %.
  8. Stoneskin - Increases your total damage mitigation by [2, 4, 6] %.

  9. Fulfillment - Increases the damage of your Swordstorm and Staggering Strike abilities by [20, 40, 60] %.

Paladin Subclass

Warriors that choose to side with The Alliance (instead of The Voidbringers) will unlock the Paladin subclass. The Paladin specialization is more defensive than its counterpart (Dread Knight), and focuses on stunning enemies. Many of the Paladin abilities are augmented when striking stunned targets, and pure Paladins will use a 1-h sword and shield. The archetypal Paladin in Everstone is represented by the Alliance Faction Champion Triton Steel, the Guardian of Tempor.

Paladin Abilities

Only Warriors who select the Paladin subclass will be able to learn/train these abilities.

  • Blade of Unity - Strikes a stunned enemy for 95 + weapon damage. Grants 1 Battle Mark.
  • Righteous Blow - Strikes a stunned enemy for 75 + weapon damage. Also deals 40 + weapon damage to all surrounding enemies. Grants 1 Battle Mark.
  • Tempor's Light - Consumes all Battle Marks, healing you for 50 health for each Battle Mark consumed.
Paladin Combat Ability Rotation

Combat Stance: Earth Stance
This is a recommended rotation once all abilities are trained. It is designed to show a basic combat rotation and does not cover all of the various occurrences that could happen during combat. For the center portion of the flowchart with Quick Strike. That ability can be repeated as necessary.



Paladin Talent Tree

The Paladin Talent Tree becomes available as soon as the Warrior selects the Paladin subclass.

  1. Shield Rush - Your Engage ability will also stun your target for [1, 2] second(s).
  2. Lawbringer - Increase your base movement speed by an additional [3, 6, 10] %.
  3. Guardian - Increases your base chance to block an attack by [5, 10, 15, 20, 25] %.

  4. Penitence - Grants your Quick Strike & Savage Strike abilities a [10, 20] % chance to stun your target for 2 seconds.
  5. Salvation - Increases the heal value of your Tempor's Light ability by [15, 30, 50] %.
  6. Stability of Earth - Your Earth Stance ability also increases your base chance to block by [5, 10, 15, 20, 25] %.

  7. Consecrate - Grants your Swordstorm & Staggering Strike a [20, 40, 60, 80, 100] % chance to stun your target for 2 seconds.
  8. Repentance - Whenever you block an attack, the attacker has a [15, 30] % chance to be stunned for 2 seconds.

  9. Judgement - Increases all damage you deal to stunned targets by [10, 20, 30] %.

Dread Knight Subclass

Warriors that choose to side with The Voidbringers (instead of The Alliance) will unlock the Dread Knight subclass. The Dread Knight specialization can be used with a 1-h sword/ shield or 2-h sword and utilizes the Shadow Blind mechanic. Enemies afflicted with Shadow Blind are slowed by 25%, and many of the Dread Knight's abilities are augmented when used against enemies under the effect of Shadow Blind. The archetypal Dread Knight in Everstone is represented by the Voidbringer Champion Galvanix Soul, the Hand of the Void.

Dread Knight Abilities

Only Warriors who select the Dread Knight subclass will be able to learn/train these abilities.

  • Shadow Siphon - Strikes a single target for 65 damage. If the target is afflicted with Shadow Blind, Shadow Blind is removed and you are also healed by 65. Grants 1 Battle Mark.
  • Spreading Shadow - Strikes a single target for 85 damage. If the target is afflicted with Shadow Blind, Shadow Blind is removed and all nearby enemies are stunned for 3 seconds. Grants 1 Battle Mark.
  • Drain Soul - Consumes all Battle Marks dealing 15 damage to all nearby enemies for each Battle Mark consumed and healing you for the total damage dealt.
  • Void Stance - Increase your Health and Strength by 15% and grants all attacks at 25% chance to inflict your target with Shadow Blind, decreasing their speed by 25%.
Dread Knight Combat Ability Rotation

Combat Stance: Void Stance
This is a recommended rotation once all abilities are trained. It is designed to show a basic combat rotation and does not cover all of the various occurrences that could happen during combat. For the center portion of the flowchart with Quick Strike (1h/shield) or Savage Strike (2h), that ability can be repeated as necessary.



Dread Knight Talent Tree

The Dread Knight Talent Tree becomes available as soon as the Warrior selects the Dread Knight subclass.

  1. Shadow Rush – Your Engage ability has a [50, 100] % chance to also apply Shadow Blind to your target, decreasing its speed by 25%.
  2. Aegis – Increases your base Health by [10, 20, 30, 40, 50] %.
  3. Might of the Void – Increases your base Strength by [10, 20, 30] %.

  4. Shadow’s Strike – Your Quick Strike and Savage Strike abilities have a [25, 50] % chance to apply Shadow Blind to your target.
  5. Soul Siphon – Increases the heal portion of your Shadow Siphon ability by [15, 30, 50] %.
  6. Call of the War Bells – Your Void Stance also increases your base movement speed by [2, 4, 6, 8, 10] %.

  7. Persistence – Your Spreading Shadows and Shadow Siphon abilities have a [15, 30, 50] % chance to not remove Shadow Blind from your target.
  8. Blind and Weak – Reduces the total damage you suffer from targets affected by Shadow Blind by [7, 15, 22, 30] %.

  9. Void Reap – Increases all damage you deal to targets affected by Shadow Blind by [10, 20, 30] %.

Berserker Subclass

Warriors that choose to side with The Blademasters (instead of The Glorious Legion) will unlock the Berserker subclass. Berserkers use a 2-h sword, and have an unquenchable desire to smash things. The Berserker specialization focused on performing Critical Strikes (x2 damage) and staggering their opponents. The archetypal Berserker in Everstone is represented by the Blademaster Champion Malistar Thorn, the Sword of Blood.

Berserker Abilities

Only Warriors who select the Berserker subclass will be able to learn/train these abilities.

  • Thunderstrike – Strikes a staggered enemy for 95 damage. Grants 1 Battle Mark.
  • Execute – Consumes all Battle Marks dealing 45 damage to a staggered opponent for each Battle Mark consumed.
Berserker Combat Ability Rotation

Combat Stance: Wind Stance
This is a recommended rotation once all abilities are trained. It is designed to show a basic combat rotation and does not cover all of the various occurrences that could happen during combat. For the center portion of the flowchart with Savage Strike, that ability can be repeated as necessary.



Berserker Talent Tree

The Berserker Talent Tree becomes available as soon as the Warrior selects the Berserker subclass.

  1. Reckless Charge – Your Engage ability may be used in combat and has a [50, 100] % chance to Stagger your target, reducing its speed by 50% for 5 seconds.
  2. Ferocity – Increases your critical strike chance by an additional [2, 4, 6, 8, 10] %.
  3. Blademaster’s Vitality – Increases your base Stamina by [10, 20, 30] %.

  4. Intimidation – Your auto attack critical strikes have a [15, 30, 50] % chance to Stagger your target.
  5. Blade Force – Your Staggering Strike, Execute, and Swordstorm abilities will also knock back and stun all nearby enemies for [1, 2, 3] seconds.
  6. Tempest – Your Wind Stance also increases your base Strength and critical strike chance by [5, 10, 15, 20] %.

  7. Executioner – Your Staggering Strike and Execute critical strikes deal and additional [25, 50, 75] % more damage.
  8. Crushing Fear – Increases your critical strike chance against Staggered targets by [25, 50] % and causes all abilities that consume Battle Marks to immediately refresh the cooldown of your Engage ability.

  9. Savagery – Increases the total damage of all critical strikes by [10, 20, 30, 40, 50] %.

Rogue Subclass

Warriors that choose to side with The Glorious Legion (instead of The Blademasters) will unlock the Rogue subclass. Rogues dual wield 1-h swords, and are masters of stealth and deception. The Rogue specialization focused on a combination of stuns in order to maneuver behind enemies to perform Backstabs. The archetypal Rogue in Everstone is represented by the Glorious Legion Champion Sakana Bain, the Maiden of Mist.

Rogue Abilities

Only Warriors who select the Rogue subclass will be able to learn/train these abilities.

  • Stealth – Reduces your movement speed by 30% and drastically reduces your visibility.
  • Ambush – Strikes the back of your target dealing 105 damage and stunning it for 2 seconds. Grants 1 Battle Mark. Requires Stealth.
  • Backstab – Strikes the back of your target dealing 85 damage. Grants 1 Battle Mark.
  • Blade Twist – Consumes all Battle Marks increasing your auto attack speed by 20% for each Battle Mark consumed. Lasts 10 seconds.
Rogue Combat Ability Rotation

Combat Stance: Wind Stance or Earth Stance
This is a recommended rotation once all abilities are trained. It is designed to show a basic combat rotation and does not cover all of the various occurrences that could happen during combat. For the center portion of the flowchart with Quick Strike, that ability can be repeated as necessary.



Rogue Talent Tree

The Rogue Talent Tree becomes available as soon as the Warrior selects the Rogue subclass.

  1. Shadow Port – Your Engage now instantly teleports you behind your target.
  2. Deadly Skill – Increases the critical strike chance of your Quick Strike and Ambush abilities by [10, 20, 30, 40, 50] %.
  3. Shadow Form – Increases your chance to dodge an attack by [2, 4, 6, 8, 10] %.

  4. Sure Footing – Your Earth Stance and Wind Stance abilities also increase your chance to dodge by [2, 4, 6, 8, 10] %.
  5. Cripple – Your Quick Strike critical strikes have a [50, 100] % chance to stun your target for 2 seconds.
  6. Counter Strike – Whenever you dodge an attack from your target, you will automatically perform an auto attack strike [33, 66, 100] % of the time.

  7. Glorious Combat – Allows your Engage ability to be used in combat.
  8. Killing Spree – Whenever you kill an enemy, your Engage ability immediately refreshes and your next attack deals an additional [20, 40, 60, 80, 100] % damage.

  9. Tricks of the Legion – Your Ambush and Engage ability also stun all nearby enemies for [1, 3, 5] seconds.

Ranger Class

All rangers, regardless of their specializations, will utilize the Lightning Charge combat mechanic. As the ranger performs certain attacks or abilities, Lightning Charges will accumulate on their target(s). Rangers also have abilities that consume the generated Lightning Charges to increase their damage or effectiveness. Additionally, all rangers will be able to have one combat form active at a time. Combat forms provide passive stats, buffs, or abilities.

Below is a chart representing the ranger subclass options along with the archetypal character representing that specialization.


Standard Ranger Abilities

All rangers will be able to learn/train these abilities.

  • Steady Shot - (Starting ability) Shoots an enemy, dealing 55 + weapon damage to your target. Adds 1 Lightning Charge. 1.5 sec cast.
  • Lightning Strike - Shoots an enemy, consuming all Lighting Charges on the target and dealing 35 damage + weapon damage + 30 damage for each Lightning Charge consumed. 1.0 sec cast.
  • Arrow Surge - Shoots an enemy, consuming all Lightning Charges on the target and dealing weapon damage + 20 damage for each Lightning Charge consumed to all nearby enemies. 1.0 sec cast.
  • Initiate - Shoots an enemy for 60 damage + weapon damage. Adds 1 Lightning Charge. 2.0 sec cast. Cannot be used in combat.
  • Disengage - Immediately jumps backward several meters removing yourself from harm's way.
  • Stone Form - (Starting ability) Gives your auto attack a 20% chance to add a Lighting Charge to your target.

Standard Ranger Talent Tree

All rangers will gain access to this talent tree when they reach level 5.

  1. Sure Footing - Increases your base movement speed by [2, 4] %.
  2. Forest Bond - Increases your base Health by [2, 4, 6] %.
  3. Heart Striker - Increases your chance to score a critical strike by [1, 2, 3, 4, 5] %.

  4. Rapid Fire - Increases your base auto attack speed by [1, 2, 3, 4, 5] %.
  5. Grace of the Glade - Increases your base Agility by [2, 4, 6] %.
  6. Windward - Reduces the cooldown of your Disengage ability by [2, 4] seconds.

  7. Quick Draw - Reduces the casting time of your Steady Shot ability by [0.1, 0.2, 0.3, 0.4, 0.5] seconds.
  8. Storm Chaser - Gives your auto attacks an additional [10, 20, 30] % chance to add a Lightning Charge to your target when using Storm Form.

  9. Forest's Fury - Increases the damage of your Lightning Strike, Storm's Fury, Arrow Surge, and Steady Shot abilities by [25, 50] %.

Sentinel Subclass

Rangers that choose to side with The Alliance (instead of The Voidbringeres) will unlock the Sentinel subclass. Sentinels are stoic guardians of Tempor that pursue justice; they excel at rapid fire. The archetypal Sentinel in Everstone is represented by the Alliance Champion Axl Torin, the Arrow of Justice.

Sentinel Abilities

Only Rangers who select the Sentinel subclass will be able to learn/train these abilities.

  • Watcher's Snare – Drops a trap that increases your auto attack speed by 20% for 6 seconds when tripped.
  • Frost Trap – Drops a trap that slows all nearby enemies when tripped.
  • Innervate – Siphons the Lightning Charges from your target, healing you for 40 health for each charge.
Sentinel Combat Ability Rotation

Combat Form: Storm Form
This is a recommended rotation once all abilities are trained. It is designed to show a basic combat rotation and does not cover all of the various occurrences that could happen during combat. For the center portion of the flowchart with Steady Shot, that ability can be repeated as necessary.



Sentinel Talent Tree

The Sentinel Talent Tree becomes available as soon as the Ranger selects the Sentinel subclass.

  1. Extended Watch – Increases the duration of the auto attack speed bonus of Watcher's Snare by [3, 6, 9, 12, 15] seconds.
  2. Grip of Ice – Your Frost Trap also freezes all affected enemies in place for [1, 2, 3] seconds.
  3. Surgebind – Your auto attacks have an additional [5, 10] % chance to add a Lightning Charge to your target.
  4. Guardian's Focus – Increases your auto attack speed by an additional [1, 2, 3, 4, 5] %.
  5. Restoration – Increases the heal of your innervate ability by [15, 30, 45] %.
  6. Focused Watch – Increases the speed bonus of your Watcher's Snare ability by [5, 10] %.
  7. Persistence – Your Innervate ability has a [33, 66, 100] % chance to not consume the Lightning Charges on your target.
  8. Multishot – Your auto attacks have a [5, 10, 15, 20, 25] % chance to shoot an additional arrow at your target.
  9. Double Shock – Your auto attacks that place a Lightning Charge on your target have a [50, 100] % chance to place an additional Lightning Charge.

Deadeye Subclass

Rangers that choose to side with The Voidbringers (instead of The Alliance) will unlock the Deadeye subclass. Deadeyes are ruthless hunters with unmatched shooting skills. They utilize critical strikes capable of massive damage. The archetypal Deadeye in Everstone is represented by the Voidbringer Champion Aeri Swift, the Widowmaker.

Deadeye Abilities

Only Rangers who select the Deadeye subclass will be able to learn/train these abilities.

  • Void Form – Increases the critical strike chance of your Steady Shot ability by 10%.
  • Exposing Trap – Drops a trap increasing the chance to score a critical strike on the enemy that triggered it by 20%.
  • Black Arrow – Shoots a black arrow that slows your target and all surrounding enemies.
  • Reap the Storm – Strikes your target consuming all Lighting Charges and dealing 15 + weapon damage + 15 damage for each Lightning Charge. If Reap the Storm crits, it also heals you for that amounts.
Deadeye Combat Ability Rotation

Combat Form: Void Form
This is a recommended rotation once all abilities are trained. It is designed to show a basic combat rotation and does not cover all of the various occurrences that could happen during combat. For the center portion of the flowchart with Steady Shot, that ability can be repeated as necessary.



Deadeye Talent Tree

The Deadeye Talent Tree becomes available as soon as the Ranger selects the Deadeye subclass.

  1. Form Focus – Your Void Form ability now increases the critical strike chance of your Steady Shot ability by [15, 20, 25] %.
  2. Eyes of the Void – Your critical strikes deal an additional [5, 10, 15, 20, 25] % damage.
  3. Black Mark – The slow portion of your Black Arrow ability also increases your chance to score a critical strike by [5, 10] %.
  4. Soul Chain – Your critical strikes have a [50, 100] % chance to deal 10% damage to all enemies near your target.
  5. Perfect Storm – Increases the critical strike chance of your Reap the Storm ability by [10, 20, 30] %.
  6. Void Hunter – Increases the critical strike chance of your auto attacks by [5, 10, 15, 20, 25] %.
  7. Heartstriker – Your critical strikes by a [33, 66, 100] % chance to sturn your target for 1.0 seconds.
  8. Void Spark – Your auto attack critical strikes have a [25, 50, 75, 100] % chance to add a Lightning Charge to your target.
  9. Siphon Life – All your critical strikes have a [33, 66, 100] % chance to heal you for 2% of your max health.

Pathfinder Subclass

Rangers that choose to side with The Warders (instead of The Glorious Legion) will unlock the Pathfinder subclass. Pathfinders are at home in the forest and are able to maintain calm in the face of severe damage. They excel at crowd control and fighting multiple enemies at the same time. The archetypal Pathfinder in Everstone is represented by the Warder Champion Aryn Gardius, the Sylvan Spirit.

Pathfinder Abilities

Only Rangers who select the Pathfinder subclass will be able to learn/train these abilities.

  • Earth Form – Whenever an enemy strikes you with a melee attack, they become rooted in place for 2 seconds.
  • Sylvan Shot – Shoots a target for 60 + weapon damage and adds 1 Lightning Charge for each additional enemy near your target.
  • Storm's Fury – Shoots an arrow that consumes all the Lightning Charges on your target and all nearby enemies. All affected enemies suffer 30 damage multiplied by the total number of Lightning Charges consumed.
Pathfinder Combat Ability Rotation

Combat Form: Earth Form
This is a recommended rotation once all abilities are trained. It is designed to show a basic combat rotation and does not cover all of the various occurrences that could happen during combat. For the center portion of the flowchart with Steady Shot/Sylvan Shot, that ability can be repeated as necessary.



Pathfinder Talent Tree

The Pathfinder Talent Tree becomes available as soon as the Ranger selects the Pathfinder subclass.

  1. Conduit of Earth - Your Earth Form ability also has a [50, 100] % chance to add a Lightning Charge to any enemy that strikes you with a melee attack.
  2. Soul Link - Increases the damage of your Sylvan Shot ability by [20, 40, 60] %.
  3. Heart of Oak - Increases your max health by [3, 6, 9, 12, 15] %.
  4. Storm Warden - your Storm's Fury ability has a [50, 100] % chance to not remove the Lightning Chargers from enemies near your target.
  5. Tranquil Shot - Increases the damage of your Steady Shot ability by [5, 10, 15, 20, 25] %.
  6. Sylvan Spirit - Whenever you slay an enemy, you are health for [3, 6, 9, 12] % of your max health for each additional enemy near the slain target.
  7. Charged - Your Frost Trap and Black Arrow abilities have a [50, 100] % chance to add a Lightning Charge to all affected targets.
  8. Revenge of the Glade - Your Initiate ability now adds a Lightning Charge to all enemies near your target and also has a [33, 66, 100] % chance to slow your target and all nearby enemies for 5 seconds.
  9. Overload - Gives all of your single target attacks a [15, 30, 45, 60] % chance to deal 50% damage and apply a Lightning Charge to the closest enemy to your target.

Stalker Subclass

Rangers that choose to side with The Glorious Legion (instead of The Warders) will unlock the Stalker subclass. Stalkers are cunning hunters with unmatched tracking skills. They excel at deception and maneuverability. The archetypal Stalker in Everstone is represented by the Glorious Legion Champion Averin Daze, the Black Arrow.

Stalker Abilities

Only Rangers who select the Stalker subclass will be able to learn/train these abilities.

  • Stalking Shot – Shoots at the back of your target dealing 85 damage. Adds 2 Lightning Charges.
  • Wind Form - Increases your movement sped by 15%.
  • Stormfront - Drops a trap then jumps back a short distance. If the trap is triggered, it deals 35 damage for each Lightning Charge on the enemy, but does not consume the charges.
Stalker Combat Ability Rotation

Combat Form: Wind Form
This is a recommended rotation once all abilities are trained. It is designed to show a basic combat rotation and does not cover all of the various occurrences that could happen during combat. For the center portion of the flowchart with Steady Shot, that ability can be repeated as necessary.



Stalker Talent Tree

The Stalker Talent Tree becomes available as soon as the Ranger selects the Stalker subclass.

  1. Marked For Death – Your Stalking Strike and Initiate abilities place a mark on your target, increasing all damage dealt to them by [10, 20] %.
  2. Swiftness – Increases your base movement speed by [2, 4, 6] %.
  3. Readiness – Reduces the cooldown of your disengage ability by [15, 30, 45, 60, 75] %.
  4. Stormwind – Increases your movement speed by [10, 20, 30] 5% for 3 seconds after using your Storm Front ability.
  5. Traps Master – Increases the Auto Attack speed bonus of Wather's Snare and the Critical Strike chance of Exposing Trap by [10, 20, 30, 40, 50] %.
  6. Stalker's Skill – Increases the critical strike chance of your Stalking Strike ability by [25, 50] %.
  7. Storm's Fury – Increases the damage dealt by your Stormfront ability by [10, 20, 30, 40, 50] %.
  8. Lightning Reflexes – Whenever you are struck by a melee attack, the cooldown of your Storm Front ability is reduced by [1, 2] seconds.
  9. Chain Lightning – Your Stormfront ability also deals [33, 66, 100] % damage to all nearby enemies.

Wizard Class

All wizards, regardless of their specializations, will utilize the Focus combat mechanic. As wizards performs certain attacks or abilities, they will accumulate focus up to a maximum of 10 (shown on a separate meter). Wizards also have abilities that consume Focus increase their damage, effectiveness, or provide some sort of utility. Additionally, all wizards will be able to have one combat aspect active at a time. Aspects provide passive buffs or abilities.

Below is a chart representing the wizard subclass options along with the archetypal character representing that specialization.


Standard Wizard Abilities

All wizards will be able to learn/train these abilities.

  • Ability - (Starting ability) Description.

Standard Wizard Talent Tree

All wizards will gain access to this talent tree when they reach level 5.

  1. Talent - Description.

Radiant Subclass

Wizards that choose to side with The Alliance (instead of The Voidbringers) will unlock the Radiant subclass. Radiants are holy wizards with unmatched speed. They excel at rapid spellcasting and mobility. The archetypal Radiant in Everstone is represented by the Alliance Champion Maris Dae, the Radiant Light.

Radiant Abilities

Only Wizards who select the Radiant subclass will be able to learn/train these abilities.

  • Name – Description.
Radiant Combat Ability Rotation

Aspect: Aspect of Light
This is a recommended rotation once all abilities are trained. It is designed to show a basic combat rotation and does not cover all of the various occurrences that could happen during combat. For the center portion of the flowchart with Fireball, that ability can be repeated as necessary.



Radiant Talent Tree

The Radiant Talent Tree becomes available as soon as the Wizard selects the Radiant subclass.

  1. Talent – Description.

Reaper Subclass

Wizards that choose to side with The Voidbringers (instead of The Alliance) will unlock the Reaper subclass. Reapers are extremely sustainable with extrodinary versatility. They excel at controlling multiple enemies and can command the dead to obey their will. The archetypal Reaper in Everstone is represented by the Voidbringer Champion Thalix Bain, the Bone Collector.

Reaper Abilities

Only Wizards who select the Reaper subclass will be able to learn/train these abilities.

  • Name – Description.
Reaper Combat Ability Rotation

Aspect: Aspect of the Reaper
This is a recommended rotation once all abilities are trained. It is designed to show a basic combat rotation and does not cover all of the various occurrences that could happen during combat. For the center portion of the flowchart with Fireball, that ability can be repeated as necessary.



Reaper Talent Tree

The Reaper Talent Tree becomes available as soon as the Wizard selects the Reaper subclass.

  1. Talent – Description.

Psynamcer Subclass

Wizards that choose to side with The Magicians (instead of The Glorious Legion) will unlock the Psynamcer subclass. Psynamcers are the most adept of all wizards, utilizing extensive energy pools and intellect to produce unparrelled single target damage. The archetypal Psynamcer in Everstone is represented by the Magician Champion Serene Cole, the Arcane Maven.

Psynamcer Abilities

Only Wizards who select the Psynamcer subclass will be able to learn/train these abilities.

  • Name – Description.
Psynamcer Combat Ability Rotation

Aspect: Aspect of Focus
This is a recommended rotation once all abilities are trained. It is designed to show a basic combat rotation and does not cover all of the various occurrences that could happen during combat. For the center portion of the flowchart with Psysic Blast, that ability can be repeated as necessary.



Psynamcer Talent Tree

The Psynamcer Talent Tree becomes available as soon as the Wizard selects the Psynamcer subclass.

  1. Talent – Description.

Frost Weaver Subclass

Wizards that choose to side with The Glorious Legion (instead of The Magicians) will unlock the Frost Weaver subclass. Frost Weavers utilize ice to freeze their enemies, controlling their movement and shattering them for massive critical strikes. The archetypal Frost Weaver in Everstone is represented by the Glorious Legion Champion Gavin Yuri, the Rogue Hydromancer.

Frost Weaver Abilities

Only Wizards who select the Frost Weaver subclass will be able to learn/train these abilities.

  • Name – Description.
Frost Weaver Combat Ability Rotation

Aspect: Aspect of Frost
This is a recommended rotation once all abilities are trained. It is designed to show a basic combat rotation and does not cover all of the various occurrences that could happen during combat. For the center portion of the flowchart with Frostbolt, that ability can be repeated as necessary.



Frost Weaver Talent Tree

The Frost Weaver Talent Tree becomes available as soon as the Wizard selects the Frost Weaver subclass.

  1. Talent – Description.


Axis Games
Upside Down Bird
Road Turtle Games





Hands of War Games, Hands of War Game Guides, Hands of War History and Lore, Hands of War Champions, and all other assets associated with the games copyrights of Axis Games. HandsOfWarGames.com is owned and operated by Axis Games.